Tuesday, May 27, 2014

PAPER PROTOTYPE

FIRST STEP
Pick at least three task : one easy task. one medium difficulty, and one hard task.

- Easy task : Open water in bathroom
- Medium task : Washer machine
- Hard task : Bake a cake control


SECOND STEP
Build two different paper prototype of interface.

- Easy task
Design by Wan Nabilah

Design by Nur Atiqah (Me)


- Medium task
Design by Wan Nabilah

Design by Nur Atiqah (Me)


- Hard task

Design by Nur Atiqah (Me)

Design by Wan Nabilah


THIRD STEP
Prototype that meet the usability goal

- Easy task


- Medium task


-Hard task



FORTH STEP
Description of the chosen interface.

- Easy task
--> This device will be place in the wall and only the screen will be appear within the wall
--> more interactive and provide the indicator such as the device title and button name
--> we will know this device is use for open the water because the background of the interface has the picture of water
--> there are  3 functions in 1 device which is to open water from the sink, shower and tub.


- Medium task
--> the interface is more interactive and readable.
--> Each of the button provide an indicator and labeling to show which buttons and controller is use
--> For example, if user press the start/pause button, the button will change the color into orange otherwise, the color is green. It is the same as the controller
--> it is safety because the device provide child lock to prevent from children play with the washer machine button
--> this device all things done by touch on the touch screen


- Hard task
--> This controller is designed for user bake a cake easily just in 1 controller.
--> The device is such using the tablet or smart phone but it fixed for baking.
--> The interface make the user feel the baking is more fun and easy
--> There are 5 function in 1 device which is add, knead, pour, shake and bake
--> the interface show the pour section is different background color becaue to show which step is user are and each step they done there an indicator with blue color to show that the user choose




REFLECTION

We able to produce a paper prototype with different level of task. To design the prototype we use the guideline of interface design explain by my lecturer. The guideline used is to reduce short term memory, to attract user, to notice user to the product function, and many more. It is also teach us the way to achieve or meet the usability goal of the product by see the paper prototype. Just see using a paper user will know what product is it and know how the product will be function. A proper explanation is needed  to describe and guide user about the product.

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