INTRODUCTION
Our group is developing usability testing of
Cimb Bank Sdn. Bhd. Automatic Teller Machine (ATM) around Perak. Usability
testing is a technique for ensuring that the intended users of a system can
carry out the intended tasks efficiently, effectively and satisfactorily. It
also can improve ease-of-use during the design process and known the error that
occur. The task that our group has to do is to know the usability of ATM
machine, and the task to know the usability testing is withdrawing money.
FINDINGS
All respondents is able meet the usability of withdrawing money using CIMB Bank ATM machine. They use it fast and without having any problem. Time estimate they use the ATM is below one minute.
REFLECTION
The purpose of this assignment is to expose student to the pervasive computing such as ATM machine, kiosk, bill payment machine, ticket machine and another pervasive computing available within college area. Before this I do not know what is pervasive computing, after conducting this assignment I know what is the pervasive computing and its function by make an interview to three respondent.
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